Welcome to the DrakCon Home
Page.
DrakCon is an annual roleplaying, games and S.F. convention
held every July in Aberdeen, Scotland.
DrakCon'07
8th and 9th September 2007
Sat. 1.00pm - 11.00pm, Sun. 9.00am - 8.00pm
Albyn School, Queens Road, Aberdeen
Adults £5 weekend, £3 day / Under 18's, Students Free
(DrakCon'07 is supported by Aberdeen City Council's Youth Activity Small Grant budget)
Due to an extension being built at Albyn School that venue was unavailable and we were unable
to find an alternative at our normal time of year.
For this year DrakCon is therefore taking place in September.
Due to problems beyond our control we are unable to use the hall on Saturday morning and the opening time will now be 1 pm.
The good news is that thanks to the support of Aberdeen City Council's Youth Activity Small Grant
we have been able to make the cost of entry to DrakCon the lowest it has been for many years and indeed free for under 18's, etc.
Some games such as Greyhawk and Arcanis will have a small charge per game.
Anyone wishing to run other events at DrakCon should contact us ASAP.
- Living Greyhawk (£1.50 per adventure)
- ONW7-01 Orphans of the Storm
A minor mission for House Coriell takes you to the Headlands. What you find there points elsewhere, though — not every story that began in the days of the Rebellion knows that the time has come to make an ending. A one-round Onnwal regional for characters level 4-14 (APLs 6-12).
- ONW7-02 Scars of War
The War of Liberation may be over, but the long years of conflict have left their scars, both on the landscape, in the shape of the terrible shell of burned Scant, and on the shattered lives of the people. Will you enter the former in an attempt to salve the latter? And if you do, will you survive the fell power that still dwells in Scant, wielding an artefact from Onnwal's past? An adventure for characters level 1 – 10 (APLs 2-8).
- ONW7-03 Bottom of the Truth
As the people of war-torn Onnwal begin the process of recovery, Milos Feralen, a merchant of Sornhill looks to his family business. He has lost contact with the family owned mine, and more importantly several shipments of valuable ore.Will you help him get to the bottom of this problem? A one-round Onnwal regional adventure set in the Headlands for characters level 1-13 (APLs 2-10)
- COR6-10 Murder in Elmshire
An embattled plea from a halfling village leads to dark secrets. What has happed to the poor citizens of this quiet community along the Lake of Unknown Depths? A one-round core adventure set in the Domain of Greyhawk for characters level 1-11 (APLs 2-8).
- COR6-11 Return to the Storm Tower
Five years ago, a dwarven artisan and a cleric of Fharlanghn were stranded on the shores of the Pomarj. These two unfortunates have been presumed dead for years. New information has revealed they are alive in a mysterious keep called the Storm Tower and may be in great danger. Brave heroes are needed to venture into the Pomarj and bring them home. A one-round core adventure for character levels 1-15 (APLs 2 to 12).
- COR6-18 Storm Ebb
A natural disaster has struck the small fishing villages sprinkled along Woolly Bay. Refugees need heroes adept at building as well as battling or else something sinister may chooses to nest in their submerged homes. A one-round core adventure set in Hardby and its environs for characters level 1-11 (APLs 2-8).
- COR6-20 Shades of Grey
A chance encounter leads to a chance for adventure in a land held in the tight grip of a tyrant. Keep your eyes open; but no matter which way you’re looking... it’s the wrong way. A one-round core adventure set in the domain of Greyhawk and the Pomarj for characters level 1-15 (APLs 2-12).
- Living Arcanis (£1.50 per adventure)
- Market Place
Trade, buy or sell - now includes items from "Forged in Magic"
- LA-SP5-11 Flowering of the Blood Vine
A voice, strained and scratchy, calls out a warning. "Into the rising dark a tide of blood
will ebb and flow. Only the flowering of the blood vine to herald this doom, and none to pay the costs that must be paid to stem this terrible flow." The speaker, a woman,
collapses, her eyes streaming tears of blood that fall in time with the slowing beat of her failing heart.
This adventure is the sequel to LA-SP3-18 Emergence of the Spurned and LA-SP4-04 Under a Dying Sun. While it is highly recommended that you have played both prior
adventures, it is not required. It is also recommended that at least one character at the table possess the Key of Uk’kirin certificate; succeeding at this adventure is possible
without that device, but the challenge will be much greater.
This STANDARD adventure is designed for 1st-18th level characters (APLs 2-19).
- LA-SP5-12 Blood Calls to Blood
All that lives must die, passing through nature to eternity. ~ William Shakespeare, Hamlet, Act I, Sc. 2
This adventure is the sequel to LA-SP5-11 Flowering of the Blood Vine. While it is highly recommended that you have played the prior adventures, it is not necessary. This
is a roleplaying-intensive scenario. The few combat episodes are carefully designed to be independent of the character being played, which means that tables may be formed
without regard to the levels of individual characters. It is recommended that PCs who are well-versed in various forms of knowledge, or who have the ability to discover lost lore, be played in this adventure.
This STORY-FOCUSED scenario is designed for ALL characters (regardless of APL).
- LA-SP5-13 Expedition to Goram'Zob
Foreign stars watch over a long-forgotten city. Ravaged by a millenium of blood and warfare, its former masters are now the mastered. Into this maelstrom you must delve to
discover the nefarious plans of others and perhaps to find that which has been lost.
This adventure is the sequel to LA-SP5-12 Blood Calls to Blood. While it is highly recommended that you have played the prior adventures, it is not necessary. This is a
DUNGEON DELVE adventure. It is intended to be combat intensive and challenging to complete. Players are advised to bring characters that are well suited to large quantities of combat.
This DUNGEON DELVE is designed for 3rd-18th level characters (APLs 2-21). 1st-level and 2nd-level characters may be played but are highly unlikely to survive.
- A library of other adventures will be available depending on demand.
- Games Workshop will be running a table of 40K and will have a stall.
- Bring and Buy
We will be running our usual charity Bring and Buy stall. You set the price for what you want to sell and we take 10% for charity.
Address for requests for more information.
Contact Aberdeen and Grampian Tourist Board for other accomodation information.
Main Roads to DrakCon (also shows Blue Lamp)
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The History of DrakCon
In 1986 a group in London, led by Liz Holiday,
decided that there should be a response by members of the role
playing hobby to the already successful efforts of Band Aid and
Live Aid to raise funds for relief of the dreadful situation in
Africa. Thus was born Dragon Aid.
As well as organising their own fundraiser - a successful
sponsored attempt to set the world record for continuous playing
of AD&D - they put out a fanzine calling on other gamers to
join in with their own events. On holiday I picked up a copy of
this, came home, asked the staff behind the counter of the local
games shop what they thought. A few hours later I was being
interviewed by local newspapers and radio. Letters were sent to
games companies, paper manufacturers, soft drinks firms, etc. and
then a local postal strike started!
Three weeks later, we had a hall (at Aberdeen University,
normally the scene of graduation ceremonies and the like), reams
of high quality glossy paper, clingfilm, a promise of trophies
and several pounds of paté. With only two days to the event I
was also getting worried. At this point the manager of the local
ODEON came to the rescue with the use of a card for a local
wholesaler and a sale or return order of coke, etc. on our
behalf. A carrier delivered a box of prizes from Games Workshop
and we were on our way.
That first event was in two parts, we started with a 36 hour
sponsored marathon followed by a nights rest. The next day we
re-opened for a weekend of gaming including a three round
AD&D tournament. Despite the numbers attending being small we
still raised £600.
Eight months or so later, I started getting asked when I was
going to hold another. The organisers of the original Dragon Aid
event had decided that it was a one off and so, although we kept
Dragon Aid, Aberdeen alive as an organisation, we had to come up
with a new title for the event. After various suggestions and
dreadfull puns we settled on DrakCon - to include Fantasy
(Dragon!), Horror (DRACula!) and SF (the Drak from Enemy Mine).
(This should give an idea of how bad the rejected puns must have
been.) We found what was to become our regular venue, more people
came and so it became an annual event.
Over the last twenty years Dragon Aid, Aberdeen has raised about
£35000 for famine relief. At the same time DrakCon has built a
reputation as one of the most friendly and fun events of its
type. Although the common misconception that Aberdeen is
somewhere near the Artic circle amongst those living to the south
has limited the numbers travelling, those who have done so have
kept coming back year after year.
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The city of Aberdeen is situated in the Northeast of Scotland.
With its range of parks and gardens it is a multiple past winner
of "Britain in Bloom". Aberdeen is worth visiting not
only for itself but also for its surroundings. It makes an
excellent centre for touring the Northeast including Royal
Deeside.The Northeast of Scotland is rich in history and
prehistory - stone circles, carved standing stones, hill forts,
underground chambers and castles (not as large perhaps as in
Wales, but then we did not let Edward stay to finish his plans).
Archaeolink near Aberdeen provides an excellent introduction to the prehistory of the area.
It has reconstructions of an Iron Age farm,
Stone Age camp, Roman camp, a henge and a stone circle as well as
the remains of an actual hillfort.
The area is also rich in distilleries, many open to the public.
All this is set in some wonderful scenery.
Why not make DrakCon part of a longer holiday in the area?
For more detailed information try:-
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Other Events
Other forthcoming UK conventions are: -
- Conpulsion 22th-25 March 2007, Edinburgh University
- Q-Con 22nd-24th June 2007, Queen's University of Belfast
- Converzion 3.0 ?? Autumn 2007, Aberdeen City Hotel, Aberdeen
See also these sites for convention listings: -
Contact Sandy Douglas to have your event
listed here.
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Links to other clubs, etc.
on the WEB
Clubs in Scotland:-
- AURA -
Aberdeen University
- DURPS -
Dundee University
- GEAS
- Edinburgh University
UK Game Sites
Other Game Sites
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Sandy Douglas
I am a teacher of maths at Portlethen Academy
(just south of Aberdeen). I am married with two children, Adam
(18) and Hazel (16), who have been playing AD&D for several
years. I have been playing card and board games for as long as I
can remember (I was encouraged to play various forms of card
patience to help learn numbers, etc.!). I discovered wargames
when I started secondary school and have been playing RPG's
(mainly AD&D) for over 20 years. In between the family,
schoolwork, evening classes and gaming, I also do choral singing
and have a large SF collection.
My address for all mail is:-
Sandy Douglas, 5 Cottage Brae, Nellfield
Place, Aberdeen AB10 6DG, Scotland.
Telephone:- 01224 572128 (UK)
Email
bardach@drakcon.fsnet.co.uk
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