Living DrakCon 21
December 15th
Ferryhill Scout Hut
Aberdeen
If you have any modules you would especially like to see run then please email details.
Games will run in three slots, as far as possible these will be, 9.30-1.30, 2-6 & 6.30-10.30.
Cost will be £1.50 per slot you play in. DM's may play a slot for free for each round they DM (Anyone DMing more than 1 slot may bank free slots for future events.)
There is no catering provided for this event except that kettles will be available for hot water and that
we will buy in and sell Pizza by the slice between the second and third slots - anything else you want to eat or drink should be brought with you.
Bookings should be emailed to bardach@drakcon.fsnet.co.uk giving the slots you will be there for,
your preferred adventures (if you have previously played any of the adventures on offer please declare these as well) and your character class & level.
Places on a particular adventure cannot be guaranteed except for DM's who will get a place on one adventure of their choice.
Anyone willing to DM should indicate which adventures they would be prepared to run, copies of these will be sent out before the event
(experienced DMs may volunteer to run an adventure in a slot after playing it but will not receive a copy until after they have played).
Anyone willing to offer additional scenarios should contact bardach@drakcon.fsnet.co.uk ASAP.
Remember for this to run successfully we need DM's.
We will be running Arcanis Modules according to demand as these do not have to be booked in advance.
For those who prefer Grayhawk the following will be available.
- COR7-09 Past Debts
When a debt from the past is called in, the soul of an innocent is at stake and a plea for help is made.
Do you have the ability to make the tough moral decisions needed to save the child from eternal damnation?
Warning – Paladins may find this adventure difficult. Players may change PCs at the beginning of the adventure if they are unable to participate with their current PC.
A one-round core adventure set in the free city of Greyhawk and its surrounds for characters level 1-11 (APLs 2-8).
- COR6-09 Beneath the Sands
Time has buried an ancient evil. Such things are typically left alone to be lost to history. For a millennia this was so.
Now a visitor, snatched from the distant past, wants this evil returned to help right a terrible wrong.
A one-round core adventure for character levels 1-15 (APLs 2-12). Part nine of Blight on Bright Sands.
- COR7-18 Into the Mist
A call for help sends a group of strangers into a trackless swamp to look for a captured child with a familiar name.
This adventure is recommended for groups with at least some outdoors experience.
A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
- CGR7-01 Ruins of Discovery, Parts 1 and 2
Neophyte adventurers have long flocked to the City of Greyhawk to seek fame and fortune.
This year, however, is different; intrigue and the reawakening of a site of legend, provide the brave and the lucky with plenty of opportunities for glory (or ignominy).
It is a shame that murder is the catalyst for rivals to come together in a time of need. A two-round Greyhawk Ruins adventure for 1st-level characters (APL 2) set in the Domain of Greyhawk.
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Other adventures may be available depending on demand and DM's.
Character Generation Instructions can be downloaded for Bright Sands and Arcanis
or pre-generated characters will be available at the event.